Friday, 13 April 2012

A SYNOPSIS OF THE PAST FEW WEEKS




I began this journey knowing that I was a digital immigrant and I am now starting to feel a little more like a digital native (Prensky, 2001). For the past six weeks I have been learning all about the use of ICTs to enhance and transform my students’ learning in the classroom. I now believe I am a lot closer to achieving this goal.

This synopsis will consider the theoretical components of this course that I have studied and how they can be applied to e-learning. Following this I will draw together some of the ICT tools I have learnt over the past few weeks, showing how they are linked to learning theories and how they can be utilised in the classroom. Finally I will consider how I plan to move forward with what I have learnt.

Learning Theories, Learning Styles and Frameworks

There are arguably four dominant learning theories:

·         Behaviourism;

·         Cognitivism;

·         Constructivism; and

·         Connectivism.

Of the four theories, I have become particularly familiar with constructivism, (Culatta, 2012), cognitivism, (Lein, n.d) and connectivism, (Siemens, 2004) over the past few weeks.

Constructivism

Constructivism is a theory which has been developed by Bruner, (Culatta, 2012). The theory is that cognitive development occurs through social interactions, (Culatta, 2012). As a learner acquires information he or she processes it in a subjective way, which results in a deeper understanding, (Lein, n.d.). A great example of how constructivist learning occurs is through collaborative work where students build on each other’s knowledge.

Cognitivism

Cognitivist learning theory looks at how the brain processes information, (Lein, n.d). According to Bloom’s Taxonomy the brain processes information under three domains: The cognitive domain, the affective domain, and the psychomotor domain, (Clark, 2010).

Bloom’s cognitive domain considers how the brain recalls facts and recognises procedural patterns and concepts that serve in the development of intellectual abilities and skills (Clark, 2010). Bloom suggests that there are behaviours which range from simple to difficult, the most difficult requiring the learner to engage in higher order thinking (Clark, 2010).

The affective domain explains how the brain processes information emotionally and the psychomotor domain includes physical movement, coordination and motor-skills, (Clark 2010).

Connectivism

Connectivism is a theory founded by George Siemens (2004) and suggests that learning “can reside outside of ourselves (within an organization or a database), [and] is focused on connecting specialized information sets,” (Siemens, 2004). In fact, Siemens (2004) suggests that in today’s world it is more important to have “the connections that enable us to learn more” than it is to have a “current state of knowing”. The Internet is the best example of connectivism. Through the Internet people are connected with a never-ending supply of information on almost every topic imaginable. Thus, by having a connection to the Internet people’s knowledge and learning becomes exponential.

Learning Styles and Frameworks

In addition to learning theories there is a lot of research on learning styles- how people learn. Felder and Solomon (n.d.) suggest that “Students preferentially take in and process information in different ways: by seeing and hearing, reflecting and acting, reasoning logically and intuitively, analyzing and visualizing, steadily and in fits and starts”.

Teachers today are given a number of frameworks to ensure they teach in ways which suit all learning styles. One of those frameworks is the Productive Pedagogies framework in which teachers can use to ensure their students are engaged and intellectually challenged, (The State of Queensland (Department of Education), 2002). I have explored this framework in my Productive Pedagogies blog entry.

Another framework in which teachers should abide by is the TPACK framework. The TPACK framework is the basis for all good teaching which utilises technology (Mishra & Koehler, 2006, p1,029). This framework combines technological knowledge, pedagogical knowledge and content knowledge. The argument is that a combination of all three will enhance learning (Baran, Chuang & Thompson, 2011, p370). The framework was developed by Mishra and Koehler (2006) when they added technology to Shulman’s framework, pedagogical content knowledge (PCK), (Baran, Chuang & Thompson, 2011, p370).

Multimedia in the Classroom

Technology in the classroom is HUGE today and is great because it incorporates multimedia. “Multimedia is the integration of multiple forms of media,” (TechTerms.com, n.d.). Utilising multimedia in the classroom is important because it embraces what is known as ‘dual coding’ theory (Alty, 2002, p2). Paivio (1991, in Swisher, 2007, p15) explains that the brain processes verbal information and visual information in two different channels. Information passing through both channels allows for optimal learning, (Mayer and Anderson in Swisher, 2007, p2). Thus the use of multimedia is excellent for learning!


I will now consider a number of ICT tools and activities which incorporate the above learning theories, learning styles and frameworks.

Reflecting on the Six Thinking Hats Wiki Exercise

One of the exercises I partook in for this course was a wiki activity which required me to consider the issue of mobile phones in the classroom by using the Six Thinking Hats teaching strategy. Please click on this link to see my full blog reflection on this activity.

The Six Thinking Hats was a good pedagogical tool because it was scaffolded so that I (and other students) had to think from different perspectives, allowing for higher order thinking in accordance with Bloom’s Taxonomy.

The constructivism learning theory was evident in the activity because it required students to contribute and build on each other’s ideas. This also allowed for a deeper level of thinking.

As a future legal studies and English teacher, I envisage I could use a wiki exercise like the Six Thinking Hats for a number of topics. One example of how it could be used can be found on my wiki site, which requires students to consider surrogacy laws in Queensland from the six different thinking perspectives.

Group One Digital Tools

The first digital tools I explored in this course were blogs , wikis  and websites. After considering all three, I chose to explore a wiki site in more depth. Click here to see my wiki site which has been set up as a hypothetical unit on Family Law for a legal studies class.

I chose to explore wikis in more depth because they can be edited by students, allowing for student-centred learning when well scaffolded. This can be contrasted to websites which are static.

The great thing about wikis is that they are very diverse. You can embed digital videos, images and podcasts within them, you can write on and edit wiki spaces, and you can link the wiki spaces to other sites on the Internet.

The wiki’s collaborative trait is an example of the application of Bruner’s theory of constructivist learning (Culatta, 2012) whilst its ability to connect to the Internet is an example of connectivism (Siemens, 2004).

Click here to read more of my analysis on wikis.

Group Two Digital Tools

The next lot of ICT tools I experimented with were digital images, digital videos and podcasts. I chose to explore podcasts in more depth for three reasons:

1.      I felt as though I did not have too much to learn about digital images;

2.      I believe I still need more time to become confident with using digital videos; and

3.      I think podcasts are an excellent multimedia tool which can be used with students of all ages.

You can find evidence of my work with podcasts and vokis on my wiki site.

One of the benefits of working with multimedia such as podcasts is that they incorporate the ‘dual coding’ theory (Alty, 2002, p2) which optimises learning for students with varying learning styles, (Mayer and Anderson in Swisher, 2007, p2). I can see podcasts being used in my classes for publishing students’ work, interviewing guest speakers, in conjunction with presentations and more.

Click here to read more on my analysis of podcasts.

Group Three Digital Tools

The third group of digital tools I considered were PowerPoint, Prezi and Glogster. The primary reason I was drawn to PowerPoint over the other two tools was because I am a sequential learner, (Felder and Solomon, n.d.) and I like its linear format.

You can see my experiments with PowerPoint on my wiki site. I firstly prepared a basic presentation then, as I experimented with the program, I learnt how to make a more complex presentations which include hyperlinks to other slides, a ‘home’ button to return to the first page, sound and digital images. I also learnt how to use PowerPoint to create a digital video.

PowerPoint is an excellent multimedia tool because it allows students to embed all sorts of media and combine with text. Again, tools like this help to enhance learning because they appeal to the varying learning styles (Mayer and Anderson in Swisher, 2007, p2). I can therefore see myself using this program in a number of ways in the classroom, ranging from student presentations, interactive class quizzes, concept mapping and more.

To read more on my analysis of PowerPoint click here.

Group Four Tools

The group four tools required me to explore animation tools and real-life simulation tools. In accordance with the learning pyramid , simulating real life experiences is an excellent way for students to learn because students retain up to seventy-five percent of what they learn when they “practice by doing”, (Atherton, 2010).

Some of the real-life simulation tools were really great and very applicable to my teaching areas, English and legal studies. In particular, I would have liked to have explored the Questacon Crime Scene Investigation tool properly, but it requires more than one person to participate in the activity. I can see some potential for that tool in my legal studies classes. Click here to see my analysis of that tool.

The group four tool I explored in more depth was Dafur isdying. This is another simulation game which highlights the genocide issues in the Dafur region of western Sudan. This game would be excellent for highlighting human rights issues in legal studies classes and possibly could be used in my English teaching area, depending on the unit of work. Click here to read more on my analysis of this learning tool.

Where to from here?

It has been a busy six weeks, learning about learning theories, styles and frameworks as well as the many different ICT tools. Although I will never be an ‘IT expert’, I now feel much more confident about using technology for teaching.

From here I will now work towards planning lessons which put into effect the TPACK framework, (Mishra & Koehler, 2006). Taking into consideration all of the different learning styles (Felder and Solomon, n.d.), I am sure that the use of ICTs will help me reach all learners.


References

Alty, J. (2002). Dual Coding Theory and Computer Education: Some media experiments to examine the effects of different media on learning.

Atherton, J. (2010). Myths and Misconceptions. Retrieved from http://www.learningandteaching.info/learning/myths.htm.

Baran, E., Chuang, H., & Thompson, A. (2011) TPACK: An emerging research and development tool for teacher educators. The Turkish Online Journal of Educational Technology, 10(4), 370-377.

Clark, D. (2010) Bloom’s Taxonomy of Learning Domains. Retrieved from http://www.nwlink.com/~donclark/hrd/bloom.html#cognitive.

Culatta, R. (2012) Social Development Theory (L. Vygotsky). Retrieved from http://www.instructionaldesign.org/theories/constructivist.html

Felder, R., Solomon, (n.d.). Learning Styles. Retrieved from http://www4.ncsu.edu/unity/lockers/users/f/felder/public/Learning_Styles.html.

Lein, K. (n.d.). Elearning Pedagogy: Constructivist Approach. Retrieved from http://elearningpedagogy.com/constructivist.html.

Mishra, P., Koehler, M. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record, 108(6) 1,017-1,054.

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

Swisher, D. (2007) Does multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness. Retrieved from http://www.sal.ksu.edu/facultystaff/Swisher_ProfessionalDay07_paper.pdf

TechTerms.com. (n.d.). Multimedia. Retrieved from http://www.techterms.com/definition/multimedia.

The State of Queensland (Department of Education). (2002). A guide to productive pedagogies- Classroom reflection manual. Retrieved from http://education.qld.gov.au/public_media/reports/curriculum-framework/productive-pedagogies/pdfs/prodped.pdf.

Dafur is Dying... Not just a game!




The group four tool I have decided to consider in depth is the game 'Dafur is Dying'.

The game is designed to highlight a major human rights issue- the genocide in Dafur, western Sudan.

The game starts by asking you to select someone from a Sudanese village to forage for water for the whole village. The person selected risks being captured, raped, or killed by the Janjaweed militia as they go on their mission. The younger the person, the less likely they will be harmed, but the less water they can carry.

The game also leads to the refugee camp, highlighting the problems the camps face, both internally (food, water, health) and externally (the militia). As you move through the game and make choices about characters and their actions the game explains what is it like in real life for the Sudanese people.

Dafur is Dying would be particularly relevant to a human rights unit or topic for legal studies. It could be used as an introductory tool to highlight human rights issues around the world. It might also be relevant to my English teaching area, depending on the topic.

How does the game enhance learning?

This game may enhance learning in the following ways:

  • It involves the use of multimedia which allows for information to pass through two channels of the brain instead of one. Mayer and Anderson (in Swisher, 2007, p2) say that this allows for optimal learning.

  • The game is an example of Bloom's 'Affective Domain' (Clark, 2010). "The affective domain includes the manner in which we deal with things emotionally, such as feelings, values, appreciation, enthusiams, motivations, and attitudes," (Clark, 2010). The simulated game is likely to appeal to students' emotions.

Overall I think this game is fantastic for highlighting human rights issues. I cannot see any real downside to using it so long as it is used appropriately, ie, in accordance with the TPACK framework.


References

Clark, D. (2010) Bloom’s Taxonomy of Learning Domains. Retrieved from http://www.nwlink.com/~donclark/hrd/bloom.html#affective.


Swisher, D. (2007) Does multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness. Retrieved from http://www.sal.ksu.edu/facultystaff/Swisher_ProfessionalDay07_paper.pdf

Questacon's CRIME SCENE INVESTIGATION




This week I have been looking at a number of real life simulation games and activities which can be used to enhance learning.

Questacon's Crime Scene Investigation game was one activity which I looked at briefly. The problem I had with exploring it in depth was that it requires more than one person to participate. Despite that, I looked into the idea behind the game and learnt that it considers a simulated crime scene from the perspectives of forensic scientists and detectives. I believe this game may be useful in my legal studies teaching area when students study a unit on crime.

Activities such as this one are particularly good for learning because they simulate real life situations. It has been proven that one of the best ways for students to learn is by doing the real thing or simulating the real thing, (Atherton, 2010).

Furthermore, the use of audio-visual multimedia in tools like this allows for students to retain more information because the information passes through both channels of the brain instead of one, (Mayer and Anderson in Swisher, 2007, p2).

One other perk for using this tool is it requires group collaboration. This links with the learning theory of connectivism, (Siemens, 2004).

Overall, I think this could be a great interactive tool, provided it is used appropriately in accordance with the TPACK framework.

References

Atherton, J. (2010). Myths and Misconceptions. Retrieved from http://www.learningandteaching.info/learning/myths.htm.

Mayer and Anderson in Swisher. (2007). Does multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness. Retrieved from http://www.sal.ksu.edu/facultystaff/Swisher_ProfessionalDay07_paper.pdf

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

Thursday, 12 April 2012

Powerpoint

I am a sequential learner. Subsequently I prefer presentations to be in a linear format rather than jumping from one place to another (as global learners like to do). I guess that is why I am drawn to PowerPoint as a way of presenting ideas and engaging students in the classroom.

I always thought I was pretty well established when it came to my knowledge on PowerPoint but today I learnt that I in fact knew very little about its capabilities. I was not aware that you can hyperlink from one slide to another; I was not aware that you can use a ‘home’ button to link back to an earlier slide; I was not aware that you could embed digital videos in PowerPoint; I was aware you could create digital videos with the help of PowerPoint; and I was not even sure how to insert sound clips into my PowerPoint presentations… Clearly I was no where near an expert on PowerPoint!

Now, I am not proclaiming that I am now a whiz at the program, but I have certainly learnt a lot today and I can definitely see the benefits of using what I have learnt in the classroom to enhance my own presentations and to teach the students how to enhance their own presentations.

You will find evidence of my PowerPoint presentations on my wiki page and in one of my previous blog entries. Firstly you can find a very basic presentation on the Property Division page on my wiki site. Secondly, you will see a more complex presentation which utilises hyperlinking, sounds, images, the ‘home button’ and more on the Parenting Matters page on the same site. Thirdly, I have also created a digital video using jpg images made from PowerPoint.

So, why is PowerPoint so great? Let me tell you…

How PowerPoint can aid learners

PowerPoint is another great form of multimedia learning, allowing students to embed digital videos, text, digital images and sounds into the document. Furthermore, the text can be hyperlinked to relevant websites referred to within the presentation, allowing students to connect to the World Wide Web.

Multimedia learning is one of the best forms of learning because it engages all learners- visual learners, auditory learners visual, auditory and tactile/ kinaesthetic (Tarawneh, Tarawneh, Alzboun, 2011, p107). Therefore, PowerPoint has the ability to engage all students because it utilises tools which they can respond/ relate to.

Another great feature of PowerPoint is that it can incorporate a connectivism style of learning by linking the Presentation to the Internet. This allows students to learn more by connecting with the everlasting resources on the web.

PowerPoint can also incorporate constructivism learning through Microsoft Mouse Mischief. This tool is great because it allows students to participate as a whole class by creating interactive polls, quizzes, and drawing activities.

One last feature which is great for learners who are not confident public speakers is that PowerPoint can be accompanied with pre-recorded narration, allowing students to record their presentation and edit it until they are satisfied with the result.

How I will use PowerPoint in my classroom

I have no doubt PowerPoint will get a huge workout in my classroom. I am sure I will use the program myself as an interactive way to present lessons to the class (I hope I can get my hands on Mouse Mischief!) but I am very conscious of the fact that it would be even better if my students use PowerPoint themselves.

Teaching legal studies and English, I can PowerPoint being used:

·         To present assignments and class work;

·         For class quizzes;

·         To create class concept maps;

·         For digital videos; and

·         To create digital images.

PMI on PowerPoint

Plus

·         Incorporates multimedia which engages all learners;

·         Can be used to create multimedia such as digital videos and images;

·         Allows for connectivism learning by linking to the Internet;

·         Can incorporate constructivism learning through interactive activities such as class quizzes and Mouse Mischief;

·         Diverse functionality;

·         Can allow for pre-recorded presentations for students who lack confidence;

·         Allows students to develop confidence with ICT tools;

·         Set out in a linear process which is good for sequential learners.

Minus

·         Technology does not always work properly;

·         The linear process is not well suited to global learners;

·         Can result in teacher-centred learning if not used properly;

·         Cannot zoom in on finer details (like Prezi).

Interesting

·        Teachers should always gain students’ permission before sharing their work;

·        Students will usually learn more from making their own PowerPoint presentations than by observing/ listening to PowerPoint presentations- learn by doing.

Reference List

Tarawneh, H., Tarawneh, M., Alzboun, F. (2011) Enhancing the Quality of E-learning Systems via Multimedia Learning Tools. IJCSI International Journal of Computer Science Issues, 8(6) 107-111.
Prezi and Glogster

Today I had a brief look at Prezi and Glogter as learning tools in the classroom. I did not have the liberty of taking the time to make my own Prezi presentation or Glogster scrapbook but I can still see how both may be beneficial to students’ learning.


One of the wonderful things about Prezi is that it is a fancy way of doing presentations. The software allows you to zoom in on important pieces of information and analyse detail more carefully.

Here is a link to a Prezi presentation on how Prezi may be used in learning.

Personally, I can see myself using a tool like this in class to show my students diagrams in finer detail. For example, in legal studies we could prepare a diagram of court hierarchies. Under each level of the court hierarchy we could have details of the types of matters each court deals with. Prezi could be used to zoom in on these details, allowing for students to better engage in the learning exercise.




Glogster is another excellent tool in which I see potential for my classes. This ICT tool is an interactive one which allows a class to work creatively and in collaboration. Students can upload their work onto their Glogster page in a safe, private and secure online classroom which can be monitored by their teacher. The great thing about Glogster is that it allows students to utilise multimedia tools such as video clips, podcasts, text and digital images. Glogster truly is a great form of constructivism learning.

Personally I can see my students using it to upload their work for group assignments. For example, students might have a unit in English which requires them to consider Indigenous perspectives. They could document all of their learning and research via digital videos, podcasts, text and digital images and then upload their work onto the Glogster site.

Here is an example of how one primary school class used Glogster to present their year's work.
Gone are the days of the video tape...
An analysis of DIGITAL VIDEOS
Today I learnt how to use an extremely useful ICT tool- digital video. Here is the short digital video I created, which can also be found on the home page of my wiki site.



Although I enjoyed making my digital video I still do not feel extremely confident with the program and feel as though I need more time before I can be confident enough to teach students how to use the program.

What are digital videos?

Digital videos are video clips which can be made, uploaded and downloaded online. Video clips can be made using a variety of software but, for the purpose of experimenting for this course, I used Windows Movie Maker 2.6. That program allowed me to make my own images (in my case on PowerPoint), load the images and some music onto the program and then edit the movie so that the images coincided with the sound. It is an extremely clever program and I cannot wait to experiment some more with it, not only for educational purposes but also to create my own digital videos.

How can digital videos aid learning?

Digital videos are a fabulous form of multimedia with the ability to incorporate words, images, audio and motion media.

The ways in which I would incorporate digital videos in my teaching areas (English and legal studies) would vary according to the age of my students. This is because I think it would be difficult to teach younger students how to make digital videos. Therefore, for younger students I would most likely incorporate digital videos which I have downloaded from websites which are relevant to the units they are studying. I might also make some digital videos myself or as a whole class to assist with learning.

I would be more inclined to teach older students how to use Windows Movie Maker to make their own digital videos. This would allow for student-centred learning and possibly higher order thinking, if the activities are well scaffolded.

'P' is for Podcasts

This week I explored podcasts which are sound files that you share with other people (or in my case, with students) online.  Podcasts are another great form of multimedia learning/ teaching.

What I have done with Podcasts

I have worked with podcasts before. One particular example of my experience with podcasts was when I worked on a news blog for my journalism degree. For one of my stories, “Davis DNA still waiting” I used Audacity to edit a podcast from an interview I had with Lynne Weathered from the Griffith University Innocence Project. Once the podcast was ready I then uploaded it as a sound file onto youtube.

Two other examples of my work with podcasts for this course can be seen on my wiki page, which has been set out like a mock unit on Family Law for a legal studies class. Firstly you will see on the Property Division page I have uploaded an audio recording. Secondly, on the Parenting Matters page I have created a voki (please excuse the irritating voice, haha) which sets out a task for the students on another page on the wiki site. I think vokis are a great idea for engaging students and I plan to use them a lot in my lessons.

How can Podcasts aid learning?

As a form of multimedia, podcasts are a great way of enhancing the way students naturally learn and form knowledge. This is because multimedia embraces what is known as ‘dual coding’ theory, (Alty, 2002, p2), whereby one channel of the brain processes verbal information and another processes visual information (Paivio, 1991, in Swisher, 2007, p15).

According to Mayer and Anderson (in Swisher, 2007, p2) learning is improved when it passes through two channels of the brain instead of one. Therefore, by using podcasts in conjunction with visual stimuli such as words or images, students are likely to learn more.

Podcasts are also an excellent example of utilising the connectivism learning theory (Siemens, 2004) because they can be downloaded from endless amounts of places on the World Wide Web.

How will I use podcasts in legal studies and English???

There are podcasts out there for almost every imaginable topic, therefore I should always be able to find something which can be applied to my teaching areas.

Even better than downloading podcasts for lessons though would be getting my students to create their own podcasts.

Some ways I may use podcasts in my lessons may include:

·         For students to publish their work or assignments;

·         For students to teach other students about a topic;

·         As a creative archive of lessons;

·         To interview guest speakers or on excursions;

·         For audio tours around some other work the students have created; and

·         To educate students about a topic (most likely combined with visual stimuli).

My PMI of Podcasts

Plus

·        Engaging;

·        Can allow for higher order thinking if the activities involving student-created podcasts are well scaffolded;

·        Can improve literacy skills;

·        Improves ICT skills;

·        Can be an innovative way of presenting ideas or presentations;

·        Are a quick form of readily available information that requires no reading;

·        Can involve student-centred learning when students create their own podcasts.

Minus

·        Can be pointless using podcasts unless they are combined with good pedagogy;

·        Technology can have its hiccups;

·        Some students do not learn well with podcasts- it may be better to combine with text and images.

Interesting

·        It is ethical to request student permission before uploading any of their work;

·        Students will benefit more from creating their own podcasts than from listening to podcasts (learn by doing).


Reference List

Alty, J. (2002). Dual Coding Theory and Computer Education: Some media experiments to examine the effects of different media on learning.

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm.

Swisher, D. (2007) Does multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness.