Friday 13 April 2012

Questacon's CRIME SCENE INVESTIGATION




This week I have been looking at a number of real life simulation games and activities which can be used to enhance learning.

Questacon's Crime Scene Investigation game was one activity which I looked at briefly. The problem I had with exploring it in depth was that it requires more than one person to participate. Despite that, I looked into the idea behind the game and learnt that it considers a simulated crime scene from the perspectives of forensic scientists and detectives. I believe this game may be useful in my legal studies teaching area when students study a unit on crime.

Activities such as this one are particularly good for learning because they simulate real life situations. It has been proven that one of the best ways for students to learn is by doing the real thing or simulating the real thing, (Atherton, 2010).

Furthermore, the use of audio-visual multimedia in tools like this allows for students to retain more information because the information passes through both channels of the brain instead of one, (Mayer and Anderson in Swisher, 2007, p2).

One other perk for using this tool is it requires group collaboration. This links with the learning theory of connectivism, (Siemens, 2004).

Overall, I think this could be a great interactive tool, provided it is used appropriately in accordance with the TPACK framework.

References

Atherton, J. (2010). Myths and Misconceptions. Retrieved from http://www.learningandteaching.info/learning/myths.htm.

Mayer and Anderson in Swisher. (2007). Does multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness. Retrieved from http://www.sal.ksu.edu/facultystaff/Swisher_ProfessionalDay07_paper.pdf

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

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